Depth Anything
State-of-the-art foundation model for monocular depth estimation with exceptional zero-shot generalization
Depth Anything is a cutting-edge foundation model for monocular depth estimation, trained on 1.5 million diverse labeled images and 62 million unlabeled images. It achieves remarkable zero-shot performance across indoor, outdoor, and challenging scenarios without domain-specific fine-tuning. Built on a Vision Transformer backbone with dense prediction head, it represents the state-of-the-art in single-image depth prediction with strong robustness to varied lighting, weather, and scene types.
When to Use Depth Anything
Depth Anything is ideal for:
- Zero-shot depth prediction on new images without training
- 3D reconstruction from single photographs or video frames
- AR/VR applications requiring real-time scene depth understanding
- Autonomous systems needing robust depth estimation across conditions
- Photography effects like bokeh simulation or depth-based compositing
- Scene analysis for robotics, navigation, or spatial understanding
- General-purpose depth as a reliable default choice across domains
This is the go-to depth estimation model when you need accurate, robust depth maps without domain-specific training data.
Strengths
- Exceptional zero-shot performance: Works across indoor/outdoor/challenging scenes
- Strong generalization: Trained on 1.5M+ diverse images with 62M unlabeled data
- Multiple model sizes: Small, Base, Large variants for speed/accuracy tradeoff
- Robust to conditions: Handles varied lighting, weather, and image quality
- High detail preservation: Captures fine depth structure and object boundaries
- Consistent predictions: Stable depth across similar scenes
- Real-world applicability: Proven performance on real-world deployment scenarios
- Fine-tuning capable: Can be customized for specific domains if needed
Weaknesses
- Scale ambiguity: Predicts relative depth, not absolute metric depth
- Reflective surfaces: Struggles with mirrors, glass, water
- Transparent objects: Cannot accurately predict depth through transparency
- Textureless regions: May show noise in uniform areas
- Computational cost: Large model requires GPU for real-time
- No training by default: Pre-trained only, fine-tuning requires depth ground truth
- Inference only focus: Primarily designed for inference rather than training
- Memory requirements: High-resolution inputs need significant VRAM
Architecture Overview
Vision Transformer-based Design
Depth Anything uses a hierarchical ViT encoder with dense prediction decoder:
-
Image Encoder (ViT Backbone)
- Splits image into patches
- Processes through transformer layers
- Extracts multi-scale features
- Handles global context effectively
-
Dense Prediction Head (DPT-style)
- Fuses multi-scale features
- Progressive upsampling
- Refines depth predictions at each scale
- Outputs per-pixel depth map
-
Training Strategy
- Supervised learning on labeled depth data (1.5M images)
- Self-supervised learning on unlabeled images (62M images)
- Auxiliary semantic learning task
- Multi-dataset training for generalization
Model Variants:
Small
- Encoder: DINOv2 ViT-Small
- Parameters: ~24M
- Speed: ~30-50ms per image (GPU)
- Best for: Real-time applications
Base
- Encoder: DINOv2 ViT-Base
- Parameters: ~97M
- Speed: ~50-100ms per image (GPU)
- Best for: Balanced accuracy and speed
Large
- Encoder: DINOv2 ViT-Large
- Parameters: ~335M
- Speed: ~150-300ms per image (GPU)
- Best for: Maximum accuracy
Parameters
Inference Configuration
Finetuned Checkpoint (Optional)
- Type: Artifact
- Description: Custom fine-tuned model checkpoint
- Required: No (uses pre-trained Depth Anything V2 Large by default)
- Use case: When fine-tuned on domain-specific depth data
- Format: PyTorch .pth checkpoint
Input Image (Required)
- Type: ImageBlob (PNG format)
- Description: RGB image for depth estimation
- Required: Yes
- Resolution: Any (will be processed appropriately)
- Recommended: 384x384 to 1024x1024 for best quality
- Format: PNG (other formats supported via conversion)
- Channels: 3-channel RGB
Model Size (Default: "large")
- Options: ["small", "base", "large"]
- Type: String
- Description: Depth Anything model variant
- Recommendation:
- "small" for real-time applications (30+ FPS on GPU)
- "base" for balanced use cases (good accuracy, reasonable speed)
- "large" for maximum accuracy (best quality, slower)
- Impact: Larger models more accurate but slower and memory-intensive
Output Type (Default: "depth")
- Options: ["depth", "disparity"]
- Type: String
- Description: Format of depth prediction output
- Recommendation:
- "depth" for most applications (intuitive distance values)
- "disparity" for stereo vision compatibility (inverse depth)
- Impact: Depth more intuitive, disparity better for certain algorithms
Output Format
Depth Map
- Type: BinaryBlob (NumPy array, .npy format)
- Description: Dense depth prediction for every pixel
- Shape: (H, W) matching input image resolution
- Values: Normalized depth (often 0-1 range) or metric if calibrated
- Usage: Primary output for depth-based applications
Depth Image
- Type: ImageBlob (PNG format)
- Description: Visualization of depth map as grayscale image
- Values: Darker = closer, lighter = farther
- Usage: Quick visualization and inspection
Metadata
- Type: StructuredBlob (JSON)
- Description: Depth statistics and information
- Contains: min_depth, max_depth, mean_depth, median_depth
- Usage: Understanding depth range and distribution
Configuration Tips
Model Selection by Use Case
Real-time AR/VR Applications
- Model Size: "small"
- Input Resolution: 384x384 or 512x512
- Expected Speed: 30-50 FPS on RTX 3060
- Trade-off: Slight accuracy loss for real-time performance
High-Quality 3D Reconstruction
- Model Size: "large"
- Input Resolution: 1024x1024 or original
- Expected Speed: 3-7 FPS on RTX 3060
- Trade-off: Best accuracy, acceptable for offline processing
Balanced Production Use
- Model Size: "base"
- Input Resolution: 512x512 to 768x768
- Expected Speed: 10-20 FPS on RTX 3060
- Trade-off: Good accuracy with practical speed
Edge Deployment
- Model Size: "small"
- Input Resolution: 384x384
- Optimization: Consider ONNX/TensorRT conversion
- Expected Speed: 5-15 FPS on edge devices (Jetson Nano, etc.)
Resolution Recommendations
Low Resolution (384x384)
- Use case: Real-time applications, speed critical
- Quality: Good for general depth understanding
- Speed: Fastest inference
- Memory: Minimal (~500MB VRAM)
Medium Resolution (512x512 to 768x768)
- Use case: Balanced applications, production systems
- Quality: Excellent detail preservation
- Speed: Good (10-30 FPS on mid-range GPU)
- Memory: Moderate (~1-2GB VRAM)
High Resolution (1024x1024+)
- Use case: Highest quality reconstruction, offline processing
- Quality: Maximum detail and accuracy
- Speed: Slower (3-10 FPS)
- Memory: High (~3-6GB VRAM)
Fine-tuning Best Practices
While Depth Anything excels at zero-shot inference, fine-tuning can improve domain-specific accuracy:
When to Fine-tune:
- Consistent camera setup (same intrinsics)
- Specific domain (indoor only, specific robot, etc.)
- Have ground truth depth data (LiDAR, stereo, structured light)
- Need metric depth accuracy (real-world measurements)
Fine-tuning Data Requirements:
- Minimum: 500 paired RGB-depth images
- Recommended: 2000-5000 images
- Diversity: Cover expected scenarios and conditions
- Quality: Accurate ground truth depth essential
Fine-tuning Configuration:
- Start with pre-trained Depth Anything weights
- Low learning rate (1e-6 to 1e-5)
- Focus on output head fine-tuning first
- Monitor validation depth error metrics
Hardware Requirements
Minimum Configuration (Small Model)
- GPU: 4GB VRAM (GTX 1650, RTX 2060)
- RAM: 8GB system memory
- Speed: 10-20 FPS at 512x512
Recommended Configuration (Base Model)
- GPU: 6-8GB VRAM (RTX 3060, RTX 4060)
- RAM: 16GB system memory
- Speed: 15-30 FPS at 512x512
High-End Configuration (Large Model)
- GPU: 10-12GB VRAM (RTX 3080, RTX 4070)
- RAM: 16GB system memory
- Speed: 5-15 FPS at 512x512, 10-30 FPS at 384x384
CPU Inference
- Possible but slow (0.5-5 FPS depending on resolution)
- Small model only practical on CPU
- Not recommended for real-time applications
Common Issues and Solutions
Noisy Depth in Uniform Areas
Problem: Plain walls or textureless regions show grainy depth
Solutions:
- Apply bilateral filtering to smooth while preserving edges
- Increase input resolution for better stability
- Use Base or Large model (better at textureless regions)
- Acceptable for most applications (post-processing can help)
Incorrect Depth at Object Boundaries
Problem: Depth edges appear blurred or bleeding between objects
Solutions:
- Use higher input resolution (reduces boundary blur)
- Apply edge-aware post-processing
- Upgrade to Large model for sharper boundaries
- Use depth discontinuity detection for edge refinement
Scale Inconsistency Across Images
Problem: Depth maps have different scales between images
Solutions:
- Use disparity output for more consistent scale
- Normalize depth maps to common range (0-1)
- Fine-tune on calibrated data for metric depth
- Apply scale alignment post-processing
Reflective Surface Errors
Problem: Mirrors, windows, water show incorrect depth
Solutions:
- Physical limitation of monocular depth estimation
- Use semantic segmentation to mask reflective surfaces
- Apply heuristics (assume far depth for reflective regions)
- Not solvable without additional sensors
Memory Errors with High Resolution
Problem: Out of memory errors on large images
Solutions:
- Reduce input resolution (resize before inference)
- Use Small model instead of Large
- Process images in tiles and stitch results
- Increase GPU VRAM or use CPU (slower)
Slow Inference Speed
Problem: Processing too slow for application needs
Solutions:
- Switch to Small model (3-5x faster than Large)
- Reduce input resolution
- Use GPU if running on CPU
- Enable mixed precision inference (FP16)
- Batch multiple images together
- Consider model quantization (INT8)
Example Use Cases
3D Photo Effect Generation
Scenario: Convert 2D photos to animated 3D effects for social media
Configuration:
Model Size: base
Input Resolution: 1024x1024
Output Type: depth
Pipeline:
1. Predict depth map
2. Segment into depth layers
3. Apply parallax animation
4. Render animated outputWhy Depth Anything: Excellent detail preservation, works on any photo, no training needed
Expected Results: High-quality 3D effect with natural depth transitions
Autonomous Robot Navigation
Scenario: Mobile robot needs depth for obstacle avoidance
Configuration:
Model Size: small
Input Resolution: 384x384
Output Type: depth
Frame Rate: 30 FPS
Processing:
1. Capture camera frame
2. Predict depth (real-time)
3. Detect obstacles (close depth)
4. Plan collision-free pathWhy Depth Anything: Fast inference, robust across environments, consistent predictions
Expected Results: Real-time depth at 30 FPS, reliable obstacle detection
Bokeh Effect for Photography App
Scenario: Mobile app adds portrait mode blur to any photo
Configuration:
Model Size: base
Input Resolution: 768x768
Output Type: depth
Pipeline:
1. Load user photo
2. Predict depth map
3. Segment subject (close depth)
4. Apply gaussian blur by depth
5. Composite final imageWhy Depth Anything: High-quality depth for realistic blur, works on any subject
Expected Results: Professional-looking bokeh effect, natural depth-based blur
AR Object Placement
Scenario: AR app places virtual objects in real scenes with correct occlusions
Configuration:
Model Size: small
Input Resolution: 512x512
Output Type: depth
Frame Rate: 30 FPS
Pipeline:
1. Predict depth from camera feed
2. Place virtual object at user-selected location
3. Apply occlusion (real objects in front)
4. Render with correct depth orderingWhy Depth Anything: Real-time performance, accurate occlusions, robust to varied scenes
Expected Results: Realistic AR with proper object interactions and occlusions
Video Depth for Cinematic Effects
Scenario: Film post-production adds depth-based color grading
Configuration:
Model Size: large
Input Resolution: 1920x1080
Output Type: depth
Pipeline:
1. Process each video frame
2. Predict high-quality depth
3. Apply temporal smoothing
4. Depth-based color grading
5. Distance-dependent effectsWhy Depth Anything: Highest quality depth, good temporal consistency, professional results
Expected Results: Cinematic depth effects with natural gradation
Comparison with Alternatives
Depth Anything vs MiDaS
Choose Depth Anything when:
- Need state-of-the-art accuracy
- Want better zero-shot generalization
- Require fine detail preservation
- Can use GPU for inference
- Need consistent predictions across domains
Choose MiDaS when:
- Have existing MiDaS pipeline
- Need proven legacy model
- Simpler deployment requirements
- CPU-only inference
Depth Anything vs DPT (Dense Prediction Transformer)
Choose Depth Anything when:
- Want best available zero-shot performance
- Need robust cross-domain generalization
- Require multiple model size options
- Value training on larger, more diverse datasets
Choose DPT when:
- Have specific DPT-trained checkpoints
- Research/academic use aligned with DPT
- Established DPT workflow
Depth Anything Small vs Base vs Large
Choose Small when:
- Real-time performance critical (30+ FPS)
- Edge deployment (Jetson, mobile)
- Limited GPU memory (<4GB)
- Acceptable accuracy trade-off
Choose Base when:
- Balanced speed and accuracy needed
- Production deployment (10-20 FPS)
- Moderate GPU (6-8GB VRAM)
- Most common use cases
Choose Large when:
- Maximum accuracy required
- Offline/batch processing acceptable
- High-end GPU available (10+ GB VRAM)
- Quality more important than speed
Monocular Depth vs Stereo/LiDAR
Choose Monocular (Depth Anything) when:
- Single camera available
- Cost-constrained deployment
- Zero-shot generalization valuable
- Relative depth sufficient
Choose Stereo/LiDAR when:
- Absolute metric depth required
- Can afford additional sensors
- Outdoor long-range needed
- Safety-critical applications (autonomous driving)
Zero-shot vs Fine-tuned
Use Zero-shot (Recommended) when:
- No ground truth depth data available
- Varied scenes and conditions
- Quick deployment needed
- Strong pre-trained performance sufficient
Fine-tune when:
- Consistent camera setup
- Metric depth accuracy required
- Have quality ground truth data (500+ images)
- Domain-specific optimization valuable
- Can invest training time and resources
Advanced Techniques
Temporal Consistency for Video
For video depth prediction with consistent frame-to-frame depth:
- Per-frame Prediction: Process each frame independently
- Temporal Smoothing: Apply moving average across frames
- Optical Flow Alignment: Warp previous depth using flow
- Weighted Fusion: Combine current prediction with warped previous
- Result: Smooth, temporally-consistent video depth
Point Cloud Generation
Convert depth map to 3D point cloud:
# Pseudo-code for point cloud generation
depth_map = predict_depth(image)
height, width = depth_map.shape
# Camera intrinsics (focal length, principal point)
fx, fy = focal_lengths
cx, cy = principal_point
# Generate point cloud
for y in range(height):
for x in range(width):
z = depth_map[y, x]
X = (x - cx) * z / fx
Y = (y - cy) * z / fy
Z = z
point_cloud.append([X, Y, Z, color[y, x]])Depth-guided Image Segmentation
Use depth discontinuities for segmentation:
- Compute depth gradient (edge detection)
- Find large depth changes (object boundaries)
- Combine with appearance-based segmentation
- Improve boundary accuracy with depth cues
Multi-view Consistency
For multiple views of same scene:
- Predict depth for each view
- Back-project to 3D point clouds
- Align point clouds (ICP or similar)
- Fuse consistent points
- Identify and resolve inconsistencies
Depth Inpainting
Fill missing or invalid depth regions:
- Identify invalid depth areas (reflections, occlusions)
- Use surrounding valid depth
- Apply depth-aware inpainting
- Maintain geometric consistency
- Result: Complete, plausible depth maps